Best known for sky imagery in his paintings, objects, installations, and performance pieces, "cloudsmith" artist (and teacher at Rutgers University for 47 years) Geoffrey Hendricks passed away at 86 years old. A major part of the avant-garde Fluxus……
1971 Porsche 911 S/T Outlaw Coupe
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Looks like this guy’s mind is on another planet. Happy…

Looks like this guy’s mind is on another planet. Happy almost-Friday! Piece by @skountworks in the #Netherlands.
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Many thanks to the artist for uploading this to our website! Upload your work for a chance to be featured!
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#globalstreetart #streetart #art #urbanart #outdoorart #wallart #mural #murals #graffiti #streetarteverywhere https://www.instagram.com/p/BjKobg7gBFY/
‘Fortnite’ Almost Made $300 Million USD Last Month

The title also offers a tiered rewards system called Battlepass full of unlockable content, some that are exclusive to the service. It’s speculated that number is likely to rise moving forward in the year. Epic Games already announced that Fortnite would be coming to Android this summer.
The Designer Making Board Games You Can Eat

Food is an occasional subject in board games, but you can’t actually eat Candy Land. Game designer Jenn Sandercock, though, wants to bring food to the table in a new way, by making board games where eating is essential. She’s created 12 edible tabletop games so far, all of which require a trip to the supermarket.
Sandercock has the background of a video game character herself. An Australian, she studied mechanical engineering, computer science, and applied mathematics. For years, she worked for the Australian Defense Force on artificial intelligence and experimental aircraft. "I never thought games were a valid career option," she says, though she grew up inspired by adventure games. Looking back, she realized she had been steadily designing games for some time. She remembers the realization she had nine years ago: "Oh! I’m a game designer. That’s actually what I do well."

After that realization, she worked in the video game industry on high-production games such as L.A. Noire. As a coder and designer, she also worked on ambitious, solo video game projects in her own time. Around five years ago, she made her first edible board game (though in her opinion, it was only okay). "I’ve always liked baking and I’ve always liked games," she says. Two years ago, after feeling inspired by an independent games festival, she decided to fully explore the edible game concept. The result is The Edible Games Cookbook, a game manual she plans to fund on Kickstarter starting this June.
The cookbook contains instructions for baking and assembling 12 edible tabletop games. The goofy game The Order of the Oven Mitt begins with chocolate cookie pieces—each topped with different candies—on a gingerbread checkerboard. Players have fondant avatars, or "squires," and have to perform rituals to become knights. The game can be cooperative or competitive: Either squires collaborate to make sure everyone gets their preferred candy, or they block opponents from getting their favorites. But the chocolate tablets come with a price: to eat, you must perform a "ritual," such as pirouetting or neighing like a horse. The only way to lose is to get too full of cookies to eat any more.

While that might sound like a sugary overload, it’s not just cookies on the menu. Another game is called, appropriately, Veggieland. It features dice and a chutes-and-ladders element, and Sandercock says the only way to win is to eat all your vegetables (in the form of game pieces, of course). While Veggieland is aimed mostly at children, Sandercock says that swapping out vegetable pieces and playing Cheeseland or Chocolateland makes it "instantly a game for adults."
Sandercock is making her games in the midst of a board game renaissance. Classics such as Ticket to Ride and Settlers of Catan are more popular than ever. Kickstarter abounds with game ideas. Newer games, such as Pandemic Legacy, can be played over months, and complexity and long gameplay times seem to be markers of prestige. According to Sandercock, her games are different. "I don’t want to create games that take three hours to learn," she says. "But I’ll make a game that takes three hours to bake."

Many games are about war, and Sandercock even manages to make that edible. In The Patisserie Code, a baker who is part of the French resistance has left players a coded message. The key to breaking the code is in the variety of cream puff flavors. At the game’s climax, the final test leaves one player with a blue tongue as a sign of success.
Even people without baking savvy can play Sandercock’s games. For The Order of the Oven Mitt, a paper game board can be ripped out of the book: no gingerbread checkerboard needed. Store-bought cookies and icing are a possibility, and Sandercock makes suggestions for alternative game pieces for players with food allergies. Otherwise, players prep for their game nights with cookie-and-cream puff baking sessions.

The point of edible games is their "destroyability," Sandercock says. "In traditional board games, you don’t want to destroy any of your pieces." If a chess piece or card is out of play, it’s set off to the side. But in Sandercock’s games, pieces removed from play are eaten and gone forever. Destroying them is a pleasure. It’s a different approach to gaming, which adds an underused sense. "Flavor, texture, and the social construct of eating together with friends," Sandercock says, can become part of gameplay.
Most of all, Sandercock wants to make eating an inherent part of her games. Playing chess with edible pieces wouldn’t truly change the game, but most of Sandercock’s games don’t work if the pieces aren’t food. She’s trying to reach out to traditional board game gamers who might be intrigued by the experimental aspect of her games. But she has a feeling that edible games may draw a new crowd: People who haven’t played a lot of tabletop games before, but like the prospect of eating an entire cookie gameboard. You can’t do that with Monopoly.
Satirical Images of Virtue and Vice Painted by Toni Hamel
Toronto-based artist Toni Hamel works across mediums to create drawings, paintings, and sculptures that analyze human behavior. In her two-dimensional work the artist often incorporates animals and icebergs being treated as art objects by men in lab coats and smocks. The male subjects are seen analyzing or altering the zebras, giraffes, and whales, painting over their spots or pinning on stripes with a marked precision.
Hamel describes her art practice as an “illustrated commentary of human frailties,” seeking to highlight peculiar behavior in humans. More
Previews: Scott Listfield – “ALGORITHM” @ Spoke Art (SF)

Coming up on June 2nd, ALGORITHM from Scott Listfield will open at Spoke Art in San Francisco. The Massachusetts-based painter’s ever present astronaut will be seen wondering the post-apocalyptic landscape of the Bay Area, populated by drones, self driving vehicles, robots. Pondering a future devoid of human life yet teeming with tech allows Listfield to ask questions like – "Just because we can do something, does that mean we should? What is technology without the human component? What kind of problems are we solving?" Interested in purchasing a print of the image above from the upcoming exhibition? Head over here.
Discuss Scott Listfield here.
When is fake ‘even better than the real thing’?
From biomimicry to forged documents, from scandals to substitutes, Fake asks when authenticity is essential, when copying is cool, and what the boundary is between a fakery faux-pas and a really fantastic Fake
8 more team-based party card games if you like Monikers
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Georgian government to investigate police brutality after the Tbilisi club raids
Notch Allows Artists To Build Stunning VR Experiences Without A Single Line Of Code
VRFocus talk to Mark Jennings from Notch about how the tool is simplifying the workflow for VR creation.
Some Google employees are resigning due to involvement with Project Maven
Around a dozen people have left so far.
In early March, it was announced that Google was working with the U.S. Defense Department on something called Project Maven – a system that uses artificial intelligence to review drone footage and quickly identify certain people, objects, etc. Following Google’s continued involvement with this, employees are now resigning from the company.
According to Gizmodo, around 12 people have left Google and shared their reasoning for doing so in an internal memo.
The employees who are resigning in protest, several of whom discussed their decision to leave with Gizmodo, say that executives have become less transparent with their workforce about controversial business decisions and seem less interested in listening to workers’ objections than they once did.
Many Google employees have shared their resentment for the company’s involvement with Project Maven, with one internal petition asking Google to stop working with the Defense Department a…

